The Luna concept is simple and yet complex in nature.

Our goal is to provide our players with a brand new gaming experience that combines the massive success and competative game play value of Defense of the Ancients and the familiarity of Lineage 2 together. We have worked over a year to code all the custom features and to balance all classes and items.

We quickly realized after our first server that retail Lineage 2 and it's engine were riddled with obvious flaws that prevent the game from being balanced or even slightly competative. We've taken lots of time and coded many new modules to fix these problems. We've also introduced tons of items, skills, advanced mechanics, damage types, and defense types to augment the possibilies of each unique class we've create.

Unique, Fresh Classes

On Luna, you will not see your typical Lineage 2 retail classes. Instead you'll see an array of brand new, unique classes that have 9 useful, and synergizing skills. We want to stress the word useful because Lineage 2 retail classes might have over 50 skills but hardly any of them are used in PvP. We promise you that every single skill will be used on Luna.
Read more about Classes here.


Powerful Items

To augment your already unique and useful class, we've added over 100 items that can increase your offensive or defensive capabilities by giving you passive and active skills. Some of the skills include Proc Skills which have a chance to cast a skill on attack or when getting attacked.
Read more about Proc Skills here.


Continued Support and Balance

Unlike other servers where they take about 2 weeks to add "custom" skills and features, slop it all together, and never touch it again, we strive to keep a watchful eye on activity of the server and take time to balance everything. Since we have many closely monitored custom features, we are able to achieve balance unlike other servers.
Read more about these features here.

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